#pragma once
#include"BSTree.h"


int main() {
	BSTree<int> TreeBS;
	TreeBS.InsertF(8);
	TreeBS.InsertF(3);
	TreeBS.InsertF(1);
	TreeBS.InsertF(10);
	TreeBS.InsertF(6);
	TreeBS.InsertF(4);
	TreeBS.InsertF(7);
	TreeBS.InsertF(14);
	TreeBS.InsertF(13);
	TreeBS.Inorder();
	cout << endl;
	BSTree<int> TreeBS1;
	TreeBS1 = TreeBS;
	TreeBS1.Inorder();
	cout << endl;
	return 0;
}